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(+3)

I escaped from the cat! Pretty neat entry. I'm really impressed by the model and animations / rigging of the owl and cat. Props to the 3D artist! The cat was surprisingly creepy, almost alike to a grotesque cheshire cat from Alice in wonderland. Pretty cool mechanic of figuring out how close you are to the objective by dropping a feather, mazes can be pretty stressful if you have no indicator of how close you are to the end. The controls worked perfectly and the environment was pretty cool and detailed for a game jam of just 1 week. The music and sound effects really fit the nocturnal atmosphere, very eerie but at the same time the cute owl sounds were comforting. The credits menu didn't work for me, you guys should get all the credit you deserve on this game! The controls were communicated very clearly and the objective was clear. My only complaint is that it was hard to tell what the exit was when I saw it, I think I passed by it a couple times before I realized it was the exit.


Awesome submission!


(+2)

Yes we had really amazing 3d artists on our team i'm impressed too ! The cat was definitely inspired by the Cheshire cat so you spotted right !
The feathers system is indeed pretty useful for escaping the maze, i'm usually not a big fan of maze but I don't find this one exhausting to navigate in thanks to this system and the different "biomes" of the maze. Like you said our composer was amazing too (in fact all the team was really it was such a cool experience). That's really cool that you've seen a duality beetween the night sounds and owl sounds, that's a really good reading imo. 

And by the way the credits menu is now fixed ! But you can also find the credits in the game page description ! 
And we will try to make it easier to see the exit too if we have the time. 

Thanks for this nice and complete feedback !