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(1 edit)

-very unstable.  Win7, 32-bit.  v0.3.13.0.   errors launching.  can't use .exe, must use .jar.  ("Bad Image.  ...  jvm.dll").    Java was already updated, recently.

I have seen this error mentioned in a thread from 3 years ago.  

 -close-crashes if i try to make it fullscreen or full resolution (1920x1200).  lots of random crashes at certain resolutions.  i finally got it to set to 1680x1050, not fullscreen; and now it only randomly crashes sometimes.  

  Crashes every time i press Save.  Manual saves appear  impossible, because of this.

(  seems every step is auto-saved.  Which is good for not losing progress; but terrible for getting stuck with a Game Over, bad outcome, or just experimenting with a choice you know you don't want to keep.)


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From error.txt , from crash, when pressing "Save" :

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

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Edit:  

Perhaps the .exe would launch if you have Java 11 installed.  But it seems to be x64, only.  (I have Java 8.)

I'm using an outdated build.  Because it was the only x32 .zip I could find.

 oh.  the Autosave IS its own thing.  It's more of a problem because i can't use normal save.