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Positives: good vibes. Good sense of demographic.
Negatives:
- spelled competition 'compotition'

- the game starts on the left edge, but restarts in the center (just odd)
- restarts on death don't get rid of existing 'asteroids' which results in spawnkills on the player.

Oh no, how ombarrassing!!! (I also specifically googled how to spell pursuing only to write persuing in the rush to submit on time). 

The player is invulnerable for tgree seconds on respawn. I don't communicate this well (or at all) but it should give you some time to move out of the way before getting killed.

I'll address both of these issues in the polish version today. Thanks for pointing them out!! 

Also, could you check that your rating has saved? I'm missing one compared to the number of comments. Thanks a bunch!

I am likely to put off rating till the last minute and/or rate fewer games than I comment on and play.
I have been telling myself that I am grading on a curve so I need to soak in all of the data, but if I am completely honest, the numerical rating process is just not something I like to do with my time.

Fair enough. Ratings help the teams be rewarded for where they put in their efforts though, so I'd encourage you to at least rate the games where you are impressed by specific aspects of the games.

(1 edit) (+1)

I was actually thinking about this quite a bit this morning... like what specifically bothers me about assigning numerical values to work? I don't think we should go around assigning numbers to works of art or human beings.
It's like that old saying... "there's lies, damned lies, and statistics." It would be nice if everyone gets at least 10 ratings so they have a value of n large enough to be statistically significant... but it sort of doesn't matter.

I'll try and get you a rating soon, because I can see its something that's important to you. I sincerely hope that it is a useful reward signal.