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There was obviously a lot of ambition in this game. The scale of the shop was impressive. Where it fell short for me was feedback. I had no idea what anything was or whether i'd got something and generally spent most of my time feeling confused. I never got to the point where I felt I knew whether what I was doing was right or wrong. Some feedback would have gone a long way to resolving this. It has potential to be fun.

(+1)

Thank you for your comment. Yeah I think I focused on the wrong parts when making this project. I tried making the shop look/feel good instead of focusing more on the UI/giving feedback to the player when things happen. I wanted to do some help on them, but by the time I finished my initially set goals I found myself with little time for change and decided to post what I currently have. Even thought my game lacked feedback, I thank you for yours :D