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(+1)

Hello,

The test build is out now "HTA-androidTest0.1(NewBuild).apk". You may check for graphical glitches that were present in build 0.2.1 and try changing custom input layout and new masturbation feature.

I'll will try to get the next update done as early as possible so that there will be some content to enjoy in the newer builds.

(+1)

will there be a rebuild version for pc?

(+1)(-1)

Yes, there will be one for PC. Earlier, I had troubles with android version, so taking care of that first.

So I tested the tech demo. And thus far on android device it works as intended. In emulator however it does not load and after a while it eats all resources and hangs up (using BlueStacks 5). It may or may not be sign for problems in the future.

Game run stable 120 fps on 120 Hz display without a hitch. Only after I reached bottom part of the level for some reason game started to lag. I assume it was something in the background taking too much resources. Because after a while it stopped.

Gameplaywise, all works smoothly. I was not able to replicate previous glitches with crouch and prone movement. Only problem encountered was that Hailey gets moved in direction she is facing after masturbation animation ends which meas she can get into areas meant for crouch while actually standing.

Additional notes, new level assets look nice at least on phone screen, but at least I was able to compare against previous android demo which work on my phone unlike full build. (Not gonna lie on phone auto grab of rope is great!) New assets looks better and sharper, also animation on the lantern flame is nice touch. Only in my opinion lanterns in background look little bit too large, but that is my only gripe to visuals. New GUI elements look good.

With what I can see I say it is good to move to next phase.

Good wind

(+1)

Good to hear that it is running great for now.

I tried to correct her position after she is done pleasuring herself. Your findings have led me to try it out around the ledges. What I noticed is that she falls down after finishing. So I have restrict player from doing it near crawl space(when standing) and ledges.

I scale the lantern to see how the animation look. It will be scaled to it's original size in next update.

Oh I totally forgot to check if she will fall of the ledge do to this... even now when I thing about it, I get image like from Looney Tunes but more levd :P

To the size of lantern when I view it on phone I would say shrink it only to 0.75 current size at max. Because it feels like waste of otherwise nice thing that is now too small to view all detail. But question is how good/bed it look on big monitor. But That is my opinion currently, also it is question in context to other background asset you will use.

And one thing I forget to mention there is part of the map that gets hidden too soon:
You can see it in top right corner.

Keep up a good work, stay safe and good wind

So when can expect the PC build release?

Same time when the final update for android is released.