Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IndieG

49
Posts
49
Following
A member registered Dec 27, 2019

Recent community posts

Holy crap, I feel like this game was in limbo for me for 2 years. 0.o

make us 8-bits. Isaac! - Nicole deadass Marker spirit

noice. if it's still WIP,

if you want to emphasis that it's London, add Big Ben tower & bell rings in the background distance.

we live in a twilight world.

All good stories must come to an End.

It's been helluva ride.

RECLOCK MISSION LEVEL IDEA: SKYDIVE

This game nvr ceases to amaze me with every new updates.

Loving it!

So excited for the next update and lewds. xD

(1 edit)

Finally got around to play the latest update on PC.

Splendid LAGS! xD

Altho, the mouse cursor needs to be hidden during gameplay. But then again, we need to click the debug feat tho. Such a dilemma.

Hmm, is it doable to make the cursor appear ONLY on the topside Icons UI, LAGS..?

Also I'm at a lost to find where & which level (I'm guessing it's the Candy lvl?) Sugar-Cane is.

Missing a few hscenes in Animation Preview. You should enable a Cheat Button ONLY after ALL lvls are unlocked & players completed the current game update.

Thanks for the update, LAGS. Looking forward to the next one.

Sweet Hallelujah! It's PC time!

Thanks LAGS! :D

(2 edits)

woohoo! unexpected release! thanks, LAGS!

Damn, it feels like a forever since the last update 2 months ago.

I know that LAGS had some setbacks with his laptop and all. Good to know everything's alright.

Also interesting new monsters. Too bad there won't be anymore monsters for bestial content. I would like to see Hailey/Annie gettin' bang & impregnated over and over again.

Noice New Plans, LAGS. Looking forward to it.

If/when you reverse time during flight, basically they cant move or do anything (unless you wanna add reverse-gunfight lol)

when the helicopter reverse-lands at adjacent building helipad, watch them reverse-hop on from helicopter and  resume time, you can kill them before they ride on the helicopter and kill the pilot.

so freaking complicated ;-)

Reposting proposed idea from 2 months back;

On the note of pregnancy (not from my proposed idea),  adding a quick splash animation screen overlay the game (like Among Us kill animations) for when Hailey's get impregnated;

  • Splash Animation Idea#1: Ovum & Sperm fertilization; but the sperm has an aggressive push when penetrating the ovum egg. (It's a hentai game, logic be damned xD)
  • Splash Animation Idea#2: Close-Up X-ray of Hailey's womb being Creampie; regardless her position and which mobs fvcking her, it's meant as a zoomed-in shot of her lower body.

---------------------------------------------------------------------------------------------------------

With tht in mind, would this idea still possible to be implemented or it was just too extravaganza.

But still, the proposed idea before this one was Hailey's belly bump after impregnation. Wondering if that too still be implemented?

Yep.

I actually missed a key-point, so I just edited it.

You get the idea. ;-)

(2 edits)

Mission Level Idea#4

Skyscraper Heist

Mission summary; A skyscraper in construction has been taken over by enemy forces. The construction workers have been taken hostages and explosive bombs have been placed as a warning. The hostage situation is a cover for another heist happening on the adjacent building next to the skyscraper. Tenet team must infiltrate, rescue the hostages and eliminate all enemies and retrieved intel documents from the adjacent building.

  • Player exits the elevator with AI bots on the highest floor level in construction.
  • 4 Hostages with bombs on the highest floor and another 2 hostages on the construction roof's helipad.
  • Player makes their way to the roof with a gunfight with enemy forces.
  • On the roof's helipad, after Player taken over the site and rescue all hostages.
  • A helicopter arrives from an adjacent building, and drop off more enemies. Gunfight resumes.
  • With time inversion, Player must hitch-a-ride with helicopter reverse-arriving at the skyscraper.
  • Now the player can reach to the adjacent building where the helicopter reverse-take off from.
  • On the adjacent building's roof, Player now must find and retrieved intel documents, all while getting shot at by enemy forces.
  • With all hostages rescued, enemies dead & intel documents retrieved, Player can now have a breather.
  • Mission Success.

Sketch of the Skyscraper Heist level design:


*keanu woah*

(1 edit)

For PC Rebuild Demo;

 LAGS, where's the Struggling 'Get up' key binding for PC?

And is there a way for the Mouse Cursor to be invisible on screen during in-game?

Also a Custom mouse cursor for the game would be a nice touch.

(1 edit)

Hold up, did the PC version released or not..?

I'm confused.

Edit: Just checked the Feed, it's named under a Demo. lol

Huh. So that's what it was.

But I didn't even know I was using DEBUG feature, lol.

(5 edits)

Pretty sure Oko7 covered a lot.

But I'm just pointing this one out if he hasn't yet.

In v.0.4.4;

(So apparently I was using DEBUG feature without realizing it, lmao)

The food consumable is bug, bcuz it gets more and more foods, instead of decreasing amount.

So basically infinite food and infinite HP. lol

With that, it doesn't restore Hailey's cloths and wearing cloths anim. So she's nude all the way.

Thanks OP! :D

also I feel so dumb² like a Hansel from Zoolander. (It's in the computer~~~) XD

(1 edit)

How do I find the Gallery? It's not on the main menu button. With so many scenes unlocked, where and how do I view it?

Kinda happy that this released on my birthday, LAGS.

Despite the timezone, I'm a day ahead than yours.

Noice and Thanks. :D

wow! did not expect this game to get an update. Noice.

(1 edit)

Word of advice; maybe don't set a date or ETA.

Just the Percentage.

For example;

Fourth Update : 60% - 80% Completion

Will the level maps preview will be added back into the new build?

Mission Level Idea#3 (Inspired from TENET's final battle)

Ruins

Mission summary; a tenet team firefight against enemy team, a race against time to retrieved MacGuffin documents from enemy territory. Red team & Blue team operate simultaneously.

  • Player starts off parachuting down into the war-zone.
    • While Inverted Blue Team's (IBT) container are drop-off by Helicopters, and reverse-enter from their container.
      • Player also received comms from IBT, but in reversed order.
      • Shooting an IBT will result a Friendly-fire (mission fails).
  • Player lands & gunfight thru the ruins to reach the objective marker.
    • To implant C4 bombs on the "collapse" building's top-half.
  • Wait for an Inverted Blue flare to appear as the signal.
  • Inverted Blue flare appears & reversed-fire from IBT. Then suddenly, the "collapsed" building inverts to whole building.
  • DETONATE the bombs! And destroy the building's top-half.
    • Too early or too late to detonate, the mission fails.
    • Player received IBT's reverse-countdown after detonation;
      • "FIRE! 1. 2. 3. 4. 5."
    • Time Inversion is limited to this Point. Invert beyond this point will result a temporal paradox (mission fails).
  • Player must venture into the building's bottom-half to search for the MacGuffin documents.
  • After securing the documents, Player must now make their way to the hilltop to reach the Rendezvous Point. Using any transports.
    • Also please avoid driving into IBT (mission fails)..
  • Hop into the Friendly Helicopter and fly away to safety.
    • As for IBT would reverse-exit back into their container.
  • Mission Success.

This is another massive ambiguous idea, because it requires Inverted Friendly & Enemy NPCs, transports & reverse-environment FXs.

The idea is Inverted Friendly NPCs aren't interactable, but Friendly-Fire is OFF.

However, Inverted Enemy NPCs are killable, but they'll be revived as the Player inverts further back in time. And they can kill the Player.

This would also mean a lot of several pre-animated fx reverse-environments, like smoke, fire, explosion, transports & gunfire.

Thanks for reading.


[Sketch of the Ruins map layout]

Did the 4th release date was pushback to latter date..?

I understand for the delay. Perfection takes time.

(1 edit)

Nice level addition.

So here's the thing, I finished the level before watching it;

the 'neutralized' or enemy count says it's 6, but there was a total of 20 enemy. Was that by design or mistake?

So I kind of wandered around looking for the last guy while he just chilling in the yellow container.

also the 'documents' needs to be in the UI count and how many is there, like 0/3 for example. I was looking around the last doc, not knowing it was with the last guy.


and also there's a floating bomb above the ship's stern up in the air.

Main Menu is too plain & it lacks something, in my opinion.

Right aesthetic and all for the game. But so many empty spaces.

I suggest a watch, placed at the right-side of the menu.

  • A dismantled/broken fragments/shattered to pieces watch, with blue and red dials (also shattered).
  • The fragments are warp & distorted (much like during inversion).
  • The fragments also inverts back as a whole watch for a brief secs and then quickly reverts back to fragments. And it goes on like that in a loop.

Tenet for your thoughts.

Smooth play.

On the sidenote; I think there should be a text popup window on the bottom-left corner screen for achievement unlock for Exotic Gallery, when Hailey gets creampied by mobs.

(4 edits)

So LAGS, here's some feedback, thoughts & ideas;

  • SFX is rlly needed for the game (Silent film vibes lmao). So will there be background  music too in 3rd update?
  • Is it possible to add a hit damage status on top of Hailey when she's attacked by mobs?
    • For example; '-2' for small mobs & '-6' for large mobs. It'd hv to be timed interval with her HP bar depleting.
  • On the note of pregnancy (not from my proposed idea),  adding a quick splash animation screen overlay the game (like Among Us kill animations) for when Hailey's get impregnated;
    • Splash Animation Idea#1: Ovum & Sperm fertilization; but the sperm has an aggressive push when penetrating the ovum egg. (It's a hentai game, logic be damned xD)
    • Splash Animation Idea#2: Close-Up X-ray of Hailey's womb being Creampie; regardless her position and which mobs fvcking her, it's meant as a zoomed-in shot of her lower body.
(2 edits)

Woah. Cool tracker goal. Noice.

Best Winter bundle ever. :D

Edit: Congrats LAGS for reaching your goal! XD Awesome!

(4 edits)

[Second(?):-27/12/2021]

The next release should be the Third update. like v2.3?

I'm guessing a typo perhaps...?

So I'm assuming the next update is a major/minor feat to be added, when it comes to your mind.

Definitely not the proposed idea I presented, lol. That one's more to a v3 update. or is it....? xP

Also, is the 2nd update a Mobile release again before the PC version?


(4 edits)

Hear me out. This idea would fulfill a certain preggo fetish. It's a bit far-fetched and ambitious for the next update if this feat is implemented or not.

Picture this.

Every time Hailey's get impregnated, she'll go thru pregnancy stage then birth.

The process goes like this;

  • Hailey's get impregnated.
  • Few moments later, she experienced belly pain & now, she has a belly bump.
    • Even when preggo, she still get knock-out & impregnated, again & again.
  • Sometime later, she gives birth.
    •  The belly-bulging & birthing process loops again if/when she was impregnated during preggo.

[The interval time between the preggo belly bump & birthing is no more less than 30secs apart.]

This idea would mean new character animation sprites for Hailey;

  • Hailey's preggo outfits. (except for nude. lol)
  • Hailey's preggo body (walk, prone, interact, masturbate, jump, climb, attack, & knock-out animations)
  • Hailey's preggo fvck hscenes (applies to all monsters (goddamn!))
  • Hailey's preggo double-impregnation animations.

IF you're committed enough, even CG arts of it for the gallery.

Again this idea is ambitious. If it's uncomfortable or outside of your scope & comfort zone, I'd understand.

I'm just throwing out the idea of it. Cheers. XD

Oh no. A sudden delayed news on 2nd release.
It's alright. Less bugs, more lewds.
Also on 2nd release date, is it like Mobile first then PC later (for tweaking bugfix on Mobile) OR simultaneous release of Mobile and PC versions?

(7 edits)

Mission Level Idea#2

Hijacked Train

Mission summary; a passenger train have been hijacked for a heist. An unexpected sudden turn of events, the hijacked train turns into a runaway train. And now, it is on a head-on collision with another train coming from the front. Good Luck.

  • Player starts off at the Caboose (back) of the Train, as he was drop-off by a smaller locomotive (that exits off the main railway to its right-side).
  • The Hijacked Train is comprised of:
    • Enclosed Cargo Compartments (ECC)
    • Coach Passenger Compartments (CPC)
    • Double-Decker Passenger Compartments (DDPC)
    • Open-Air Cargo Compartments (OACC)
    • Locomotive (Engine Room)
  • Gunfight ensues with the enemies throughout the ECC to CPC.
  • In DDPC, enemies planted bombs & used hostages as human shield at times.
  • Arriving in OACC, the Bad Guy's true agenda revealed; he stole a MacGuffin Stone from one of the crates &  air-lifts off with a Helicopter.
    • (Player will always be too late to stop Bad Guy from escaping.)
  • Bad Guy in Helicopter used MacGuffin Stone & BOOM! Energy blasts everywhere.
  • Suddenly the Timer Resets to Zero & an explosion destroys the train coupler behind the Player.
    • (Coupler between DDPC & OACC.)
  • The energy blast caused the locomotive to speed up erratically.
  • The Runaway Train is now in a cliff-side mountain railway.
  • And in a wide-right banking railway turn; Player sees another incoming train heading for them.
  • Player now must gunfight his way through the remaining enemies to reach the Engine Room to signal & stop both trains.
  • Bursting into the Engine Room, the Engineers was killed by electrical explosions caused by the energy blasts earlier.
  • Player radioed-in the other train and full-stop the runaway train; preventing a head-on collision.
  • Mission Success.

This is an another big ambiguous idea with a twist and a long one too.😅

Here's 2 sketch idea storyboard panels.

[Start of Mission sketch]


[Wide-shot of Banking Right-side Railway turn sketch]


So when can expect the PC build release?

Looking forward for the release. :D