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Oh, FYI, the itch.io app on Linux had trouble installing this one. That usually works with Godot games, so there might be something unusual about your itch.io upload?

I've not exported to Linux or used the app before, so it's possible I missed doing something I was supposed to do. If you have any tips for next time, I'd love to hear them.

I’ve always uploaded the pck/binary together in a zip file and that seems to work. Maybe itch gets confused by the sandalone executable? I’ve used https://github.com/abarichello/godot-ci to automate exporting before, and here’s a really simple sr.ht example: https://git.sr.ht/~rcorre/jamcraft/tree/main/item/.build.yml#L13. Hope that helps!

One of these days I'll get a more automated workflow for exporting/uploading to itch. I've never used this sr.ht or .yml files? You have a good resource that explains what it all is and how it works? 

sr.ht is just a git repository host, similar to Gitlab/Github. I used that as an example because their build system is simpler than GitHub’s (which looked like this for our game this jam. Though as far as why yours didn’t work, it seems most games uploaded a zip file with the exe/pck, whereas your game was a single exe. The single exe probably should work, and the fact that it didn’t might be a bug with itch.