I do love fish. I also like the idea of the deliberately messed-up font. As it stands, it's hard but not impossible to read, and in a game with relatively little text, I could see it work just fine.
It would be nice if the game mechanics were explained, either in the game or on the page somewhere. I was able to figure it out with a little trial-and-error, though, and I think it's a fine framework for a game. With a little work (and some sound effects, and perhaps a way to skip through the opening cutscene) this could become a rather neat project when it's finished.