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A jam submission

Fish 1: Fishing Break Limited DemoView game page

Made for Pallet Jam 2, hosted by 8 bits to Infinity
Submitted by Fish Studios — 1 day, 1 hour before the deadline
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Fish 1: Fishing Break Limited Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#321.6921.909
Music/Sound#330.9671.091
Graphics/Animation#351.0481.182
Fun/Design#350.9671.091
Technical Implementation#350.9671.091
Overall#351.1281.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
GDevelop

How does your game apply the optional theme "break"?
You are meant to escape to a "break"

Which art and audio did you / your team NOT create from scratch?
None

Which art & audio did you / your team create BEFORE the jam started?
None

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Comments

Submitted

I'm not sure what to do in this game.

I wish it would be updated so the intro could be skipped and gameplay be cleared.

Submitted

I do love fish. I also like the idea of the deliberately messed-up font. As it stands, it's hard but not impossible to read, and in a game with relatively little text, I could see it work just fine.

It would be nice if the game mechanics were explained, either in the game or on the page somewhere. I was able to figure it out with a little trial-and-error, though, and I think it's a fine framework for a game. With a little work (and some sound effects, and perhaps a way to skip through the opening cutscene) this could become a rather neat project when it's finished.

Very strange game! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)

Submitted

A couple ambitious attempts, but some quality of life could be improved all around.

PROS:

  • Game sticks to the jam palette limitations well.
  • There is a definite push for putting character into the context with the fun fishy font and the leading backstory up to the gameplay.

CRITIQUES:

  • The light grey characters on the light blue background blend together pretty hard so tracking the exact body of the character is difficult. You could solve this with something as simple as an outline of the character with the dark blue color so that the outline would stick out from the light blue while the light grey body inside that outline would stick out from the darker structures in front of the background.
  • Agree that the fishy font really takes away from things more than it adds because I couldn't read half the words either.
  • Agree with the story lead up taking a long time and feeling like a bit of a drag, especially after having to restart a couple times. Giving a long time to read the text is a good thing, but giving a button prompt for players that don't need as much time to skip to the next dialog bit would let all different reading speeds enjoy that content at their own pace.
Submitted

Interesting concept!

The font is very difficult to read and I couldn't read basically half of the words. The game restarting when you die also tends to not feel great since then people need to sit through the cutscene again and more often than not just end up quitting.