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I love the intent of the game to be a stealth mission game :) I also love the snowy environment and how the fox and enemies leave footprints that can help me determine the pattern of their movements. However, I encountered some problems using the polished version where there are still colliders that makes me fall down to the world. I suggest to have a huge invisible trigger below the world so that if a player falls, you can code it to reset to the main position. That is my method on trying to fix temporary falling out of world bugs. :) Another feedback probably is to add some visual clues on when can I go out or exit like particles on the exit or signage that the area is the exit unless that is how the game is intended to do. Great job guys! Well done with the game and hoping to see more from it.