Well, here you go: Automated combat between the player's units (lower left) and the computer's (upper right). This part happens with Highly Advanced AI, which is to say the units pick a random unit on the other team to attack. It's kind of hard to see the effects, even though I turned the capture rate up... ah well. The numbers are their levels, current all 4. 4 is a good number.
This one has a lower capture rate, but shows a little more combat (the pause in the middle is me manually starting a second round). Since it's so exciting and unpredictable!
For now they're battling their little hearts/pebbles/lobes out on a boring field of brown construction paper, so that obviously needs some work. And the whole UI thing, since someone is supposed to actually play these things. But it's some fun progress.