Mission Level Idea#2
Hijacked Train
Mission summary; a passenger train have been hijacked for a heist. An unexpected sudden turn of events, the hijacked train turns into a runaway train. And now, it is on a head-on collision with another train coming from the front. Good Luck.
- Player starts off at the Caboose (back) of the Train, as he was drop-off by a smaller locomotive (that exits off the main railway to its right-side).
- The Hijacked Train is comprised of:
- Enclosed Cargo Compartments (ECC)
- Coach Passenger Compartments (CPC)
- Double-Decker Passenger Compartments (DDPC)
- Open-Air Cargo Compartments (OACC)
- Locomotive (Engine Room)
- Gunfight ensues with the enemies throughout the ECC to CPC.
- In DDPC, enemies planted bombs & used hostages as human shield at times.
- Arriving in OACC, the Bad Guy's true agenda revealed; he stole a MacGuffin Stone from one of the crates & air-lifts off with a Helicopter.
- (Player will always be too late to stop Bad Guy from escaping.)
- Bad Guy in Helicopter used MacGuffin Stone & BOOM! Energy blasts everywhere.
- Suddenly the Timer Resets to Zero & an explosion destroys the train coupler behind the Player.
- (Coupler between DDPC & OACC.)
- The energy blast caused the locomotive to speed up erratically.
- The Runaway Train is now in a cliff-side mountain railway.
- And in a wide-right banking railway turn; Player sees another incoming train heading for them.
- Player now must gunfight his way through the remaining enemies to reach the Engine Room to signal & stop both trains.
- Bursting into the Engine Room, the Engineers was killed by electrical explosions caused by the energy blasts earlier.
- Player radioed-in the other train and full-stop the runaway train; preventing a head-on collision.
- Mission Success.
This is an another big ambiguous idea with a twist and a long one too.😅
Here's 2 sketch idea storyboard panels.
[Start of Mission sketch]
[Wide-shot of Banking Right-side Railway turn sketch]