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(+1)

awesome game, the movement feels great after working with it for a while (though the obstacles you designed are too finnicky). castle bubble inspired? I couldnt get 5 of the red balls, 3 of them seem doable while the other 2 are way too long (top left room could use a checkpoint up top). I tried slowing it down but that didn't help due to messing with muscle memory, I did notice you can rotate more rapidly when slowed down though, might want to fix that.

Thanks!

Had not played Castle Bubble before I made this game but I did play other sylvie games.

I think the issue with the slowdown is not one of timing (or if it is it's very slight), but instead one of input polling. The game still runs at 60 fps even when slowed down, so the player moves with more granularity and thus has more "chances" to input a turn before they reach a certain point.

Due to the limitations of pico8 I'm not interested in solving this problem nor do I particularly mind if the player finds a way to cheese some of the challenges by slowing the game down.

Some obstacles are definitely too hard and finnicky -- this fact was not lost on me when designing the game.