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(+1)

I seeing well established mechanics (RPG rock-paper-scissors) applied to the jam's theme! The ability to see all the enemy types ahead makes the decisions meaningful and fun. I would have liked to see the wizard's stats to help decide what wizard I want in the final fight. The last boss is a beast and its intimidating seeing all that magic fly at your very last character!

Thank you for playing. I am glad you saw what we were gong for. It was a suggestion from the comments here to add a bit more of an idea of where you are in the game. I was really grateful for that insight. I agree about understanding each wizards stats. As it is each wizard gets a 5 point buff in max damage against any enemy of a different elemental type and a 5 point reduction in max damage taken from their own type.. The damage is always random between either 1 and 5 or 1 and 10.  Healing is always random between 1 and 10, which gives healing a slight edge and helps the player out. For example a lightening Wizard vs a Lightening Beast has a chance to out heal their enemy. Thanks again for your feedback. I will work on providing a clear way of explaining all this to the playing in a visually interesting way.