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It has been 2 weeks since the last update, sorry for missing last week, I was ill and didn't get enough done to do an update. The first thing I did was animate the twigpy so it is now a finished enemy. It  has 3 animations, a spawning animation where it sprouts from a mini tree. An attacking animation where it swings its head to shoot a leaf and finally a moving animation where its roots shuffle. Next, I worked on the village, I spent a while fixing the rendering problem so now you correctly render inside and outside of the houses. I made a new tile for a doorway so you don't walk through walls and I added a shadow to the floor tileset so it is different from the walls and a shadow outside of the buildings to make it fit in. The village design I have is split into 2 parts with a river and I layed out the right side of the river for now. 


The other thing I did was make a chest system and a few chest variations. The basic chest is a wooded chest with an iron frame and there will be a rarer variant with a gold frame instead. There is also a boss chest which is red with a gold frame. I might make a unique boss chest for each location in the game to add more depth. I animated the chest opening and now if you are in a certain range and click space the chest will open and the items will poor out. The chests will reset to be reclaimed each time a new in-game day comes around to make chest items infinite. I also designed a new basic bow and made a shooting animation!



Once again sorry for missing the last update and if you have any ideas feel free to comment them!