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(+1)

Thanks for the comment. Version 0.4 does have the option to procedurally generate terrains and to apply textures based on the steepness, but they are both quite rudimentary at the moment and I'm hoping to improve them in later versions.

Procedurally distributing plants based on the texture is definitely something to look into for a later version.

Great to hear. It looks so organic: when it's too steep, soil won't stick, hence no plants but only rock. And that by a single click.