Innovative and fun. However, can note some issues likely related to going so big on such a small timeframe. Good effort though.
As others have noted, the game ends in a never ending loop as the game is too fast on the pattern game that you cannot complete a sequence in time.
My idea to really make this game pop:
1. For pattern game: cycle to next game after x input attempts but keep the speed up of sequence
2. [HardMode] Force the player to remember the state of each game (e.g. show a full/partial pattern and then cycle away, then expect input player to continue where they left on switch back). I thought this was what was happening initially due to those extra patterns showing up before a switch.