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Innovative and fun. However, can note some issues likely related to going so big on such a small timeframe. Good effort though.

As others have noted, the game ends in a never ending loop as the game is too fast on the pattern game that you cannot complete a sequence in time. 

My idea to really make this game pop:

1. For pattern game: cycle to next game after x input attempts but keep the speed up of sequence

2. [HardMode] Force the player to remember the state of each game (e.g. show a full/partial pattern and then cycle away, then expect input player to continue where they left on switch back). I thought this was what was happening initially due to those extra patterns showing up before a switch.

Thanks for playing! 

Yea, I tried to do too much in a week's time. It's my first game jam and I (foolishly) thought it'd be easy :)

The Simon Says game is my least favourite out of all the games, but I like your idea, I'll try that when I continue this.

As for the hard mode, I had that at first, but when you've got more than 3 of those games, it gets confusing fast :p But, as you said that could be a fun way to make Legendary even more challenging