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Kevin

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A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! Ye, last minute problems stopped me from finishing that :s

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Great game! Love the idea :p

There were a couple of times I thought I dashed into a button and it didn't press it, but other than that, great job!

Cute game! One improvement would that you highlight the currently targeted hook point, which would make it easier to plan your approach. You might also want to add a maximum hook length, as I think I skipped some obstacles by using a hookpoint from further in the level.

Other than that, nice game!

Nice little game! My highscore was 856. My one complaint is that I hate the sound the poison makes when you die :p

This 'ere be a lovely game!

One thing you could improve is when clicking outside of the dots, it follows the currently selected path. A minimap might also be nice, but that could also alter the gameplay too much. 

Nice job!

Nice little game! Like the shader, although it could be a bit less intense, some words were hard to decipher.

I really like the idea of repeating the same level over and over with little changes each time, but it felt a bit unfair without any visual cues to differentiate the blocks

Thanks for playing! Level design is my biggest weak spot when creating games, but I'm slowly getting better

Thanks for playing!

Thanks for playing! Ye, the level switching was added at the last moment (Escape + Click 'Next Level'), had some time problems >.>

Thanks for playing!

Thanks for playing! Good idea, that'll help!

Thanks for playing, swing by again :P

Thanks for playing! It was quite the rush job at the end, so the level switching is a bjt cumbersome.. You can press Escape to bring up the menu from which you can go to the next level. 

Thanks for playing!

Nice game! The graphics look really good, great use of only 4 colours!

The sounds were also nice, although the footstep sounds were a bit too loud.

One thing I didn't like was that power-ups override each other. I found myself actively dodging them when I had the shoot power-up, as the other felt inferior.

Other than that, good job!

Nice game! At first it was a bit hard to figure out what each button did, and I still don't know if holding RMB actually did anything :P

Another improvement you could make is auto-resetting the level after death, especially with those moving platforms, as you need to reset the level anyway to catch the cycle, so why not do it automatically?

Other than that, I really liked it, good job!

Thanks for playing!

Thanks for playing! 

The AI is quite barebones, without intelligence to speak of :p

It uses colliders which tell them which buttons to press when they cross into them

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for the nice message and congratulations on your win, absolutely deserved!

Thanks for playing!

Thanks for playing!

Thanks for the compliments!

Cool game! 

It was a bit difficult to figure out what trap worked on what units. Adding a tutorial would help. 

Also, I won each wave quite quickly, even when there were still enemies coming. That felt a bit awkward.

Other than that, great game, well done!

Cool game!

The perspective of the gate and whether or not people were through it was quite hard to see, maybe you could add a line on the ground to signify where the gate actually hits. Another way to do this might be to change the ground type (to stone, for instance) where the gate hits. That way, when a person is on/over that line, you know you can re-activate the lasers.

Another small QoL improvement the ability to skip the tutorials/fast forward through them. Maybe also add some subtitles.

Other than that, I had a blast! Well done!

Fun little game! Loved the art, especially that clock :3

Don't have anything else to say what other comments haven't already said, good job!

(1 edit)

Thanks for playing!

Glad you liked the puzzles. I find that creating them is very difficult, so I use these jams to help improve that.

There should be a way to get back to the menu, by the way (Escape to bring up the pause menu and there should be a button :p)

Thanks for the compliments!

I had a week off and, since I constantly create new projects and never finish them, I know how to quickly bash something together :p

As for the tutorials, they were added last minute so they're not very good.. I'm gonna try to update those in the future!

Thanks for playing!

It isn't just you :p. The tutorials were added in a hurry on sunday, so they aren't the best. Also doesn't help that the controls can be a bit buggy..

I will update it soon with fixes, hopefully!

Thanks for playing!

Thanks for playing!

Great game, some extra upgrades/enemy variety would help!