Thanks for playing!
Kevin
Creator of
Recent community posts
Cool game!
The perspective of the gate and whether or not people were through it was quite hard to see, maybe you could add a line on the ground to signify where the gate actually hits. Another way to do this might be to change the ground type (to stone, for instance) where the gate hits. That way, when a person is on/over that line, you know you can re-activate the lasers.
Another small QoL improvement the ability to skip the tutorials/fast forward through them. Maybe also add some subtitles.
Other than that, I had a blast! Well done!
Cool game and idea! Loved that you could create your own 'level'! But, I did find a bug :P
Got to the boss, accidentally got under him, reversed gravity, bounced off him and fell out of bounds :p
One weird thing is that you need to pay coins in order to remove HP potions, as you pay for a harder game. You could instead give the player coins, as if they're selling a good thing.
Other than that, really liked it.
Nice game! Love the idea! One improvement: the switch should be instantaneous, by which I mean that as soon as you switch, you should have the properties of the other colour. The animation can of course be the same. I had a lot of problems jumping from a blue platform to a red one. If you don't switch colours right after you jump, the transformation isn't finished when you land causing you to die.
Other than that, I really like it!
I love Tower Defenses, and this one is no different!
I do have a couple of minor points. It'd be nice to see how far along the wave is. I waited ~5 seconds until I discovered that the wave was already done :p.
And, since the gimmick of the game is turning on/off the towers, it might be nice to be able to do that on the map, instead of having to open the UI. It'd make the gameplay more fluid.