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(+2)
  • The concept looks promising.
  • The uncertainty of doing something new is captured well. It took me a few attempts to win the game.
  • In a given situation, the player doesn’t have some information, like the possible outcomes (eg: running out of food), the cost of food before deciding to buy, etc. Is this intentional?
  • It would be interesting to see how this theme can be developed further.
(+1)

Thanks a lot for the feedback!

The experience in this demo is intentional. However, I am not planning to have all of it throughout the game. The content of the demo follows the onboarding/intro phase.

Also, I'm planning a top-down map based UI.