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Really a nice moody game! I liked exploring the world. The idea of the rain appearing on the path on the right was nice.

Suggestions

  • Add a introduction panel at the beginning to set the player in the mood you want. What kind of feeling you want to convey to the player?

Thanks a lot! 😊 I wanted to specifically throw the player into the experience blind in order for the vibe to come through gameplay (ambience, dialogue, environmental clues, etc.), but had to strip those down for the playtest since they weren't fully implemented.

If push comes to shove and I can't get those elements into the game by release day, you're right that this would be my best course of action!