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(1 edit) (+1)

I like the idea of squashing ingredients you don't need and that giving you boosts. I think it would be a good idea to add icons to the list of ingredients you still need to make it easier to see and understand at a glace. Maybe squashing a good ingredient you already have enough of should also give a boost?

I also love the low poly art style, but feel like the marble texture doesn't work very well with it and the zoomed out perspective doesn't really show off your great models.

(+1)

I actually like your idea of putting an icons instead of text for the recipe! I hadn't even thought of that. I've also considered giving boosts for squashing ingredients you have enough of, but I feel like it would make levels go by too fast. I'll have to test and play around with it!

I agree, the marble texture wasn't such a great choice. I tried out a few wood textures first, but they ended up looking worse. I used assets from the Kenney 3D Food Pack, which worked well on their own, so I definitely need to rework the environment!

Thanks for playing and the feedback!