The concept here is pretty good, I really like that the player needs to time things very specifically in order to get through a level. Music was interesting. Nice job!
Manbo
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I based the gameplay around random spawns from a given array of objects, and so on some iterations trash or keepers might never spawn. This was a hold-over from the prototyping that I never got around to adjusting, so it's possible get at least one star even if the player did nothing. I'm glad you liked it though! Thanks for the feedback, and for playing!
Chucking burgers at customers? Sign me up! Gameplay was pretty straight forward. I like how missing your target results in burgers being added to the pile. Timer seemed a little wonky - at times it seemed to take a few seconds for the customers to show up, and then having to wait for it to run down after getting rid of all the burgers. I really felt like a burger-blaster though. Nice work!
An interesting take on the survival game! I found the aiming to be a little wonky though. When you aim and shoot, and then shoot again, the arrow seems to fall shorter than the first. Maybe that was done to prevent the player from finding a sweet spot to leave it? Presentation was pretty great, very polished from what I can tell. Nice work!
Like an idiot I sat in the middle the first couple of rounds, getting wrecked. I really liked this game though! The Evershot power-up was especially handy, although in future iterations maybe this could be a rate-of-fire boost instead. Ya know, so the player has the option to jackhammer their mouse button or not. I'm a little partial to the artwork as I love simple pixelart, and the sounds/music definitely gave it a spooky atmosphere. Great job!
I would be both impressed and terrified if I had a manager who could do these things! It gave me a good laugh though, and the concept certainly fits the limitation! Occasionally his feet would stretch to the back of his head when falling off a platform. Not sure if that was intended or not, but it was quite amusing. The level can be challenging at times, even with a number of upgrades. Some music would've been icing on the cake. Nicely done!
There's a lot of potential here, despite not having sound or music! Definitely fit the limitation. I didn't notice anything terribly wrong, but the "Enemies Alive" counter had me confused the whole time - I would kill all the enemies on screen, but it would say some were still alive and they never show. Otherwise I liked it. Nice work!
Admittedly, there is a lot to take in here. I'm already pretty bad with card games to begin with, but nevertheless I gave it my best. I think the concept is pretty unique, and I like the backstory you give the players. For future iterations, you might consider a tutorial to help the player. Artwork worked well enough, and the sounds/music were definitely unique! Good job!
I was unable to figure out level 4, unfortunately. This was really great though! I've seen a lot of games where one controls multiple characters, but this is unique among them I think. Simple yet effective. I had a bit of a panic because I thought maybe the areas without walls (along the edges) were some sort of pit to avoid, but that wasn't the case. Music didn't seem to loop after a while...not sure if it has a delay or just wouldn't. Great job overall!
A game about slicing apples definitely fits the theme! With the amount of time you had left in development, it would've been cool to have some sound or music. I noticed that the apples wouldn't slice the closer they were to the handle, so maybe there's something off about the colliders around there. Otherwise nice work!