Thanks for the feedback. I am glad you liked the visuals - my dev partner did the work on those. We had a few options for the "target ID view" and settled on this one due to time constraints - I think it worked quite well.
I'll look into the issue you had. Was it 3rd room on Easy or Medium Stage?
It may be related to either:
- Poor balance. The decision time is on the short side (~3 - 5secs) to force quick reactions and thus player errors, but this may be too hard
- 3rd room Medium Stage is when "red" does not necessarily mean enemy and shooting them causes you to lose a life. I didn't get time to animate this "error" to be obvious to the player.