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I had a lot of fun! Made it to level 5. The level designs are a bit repetitive, and the ends of levels (where you're pretty sure you've explored the entire level but you can't find the last few bugs/levers) can be a bit boring. It might have been better if different rooms have different colors or textures, so it's easier to distinguish between the corridors.

But the combat was very well-polished!

Thanks! The level designs are repetitive cause the levels are procedural. I do agree that if I was making this game again, some kind of minimap/enemy locator would be helpful to reduce tedium. 

And if you can make it past level 5... there's a boss battle waiting for you :).