Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

N8python

92
Posts
5
Followers
2
Following
A member registered Oct 28, 2020 · View creator page →

Creator of

Recent community posts

Oh! That was a very last minute edition - so it was probably quite buggy. I'll fix it after the jam.

What do you mean 'tutorial'? The intro lines by the lady? 

Thank you so much for this beautiful review. Yes - LLMs have wonderfully weird behavior and will adapt to whatever you ask them - be that miscarriages or victims of unspeakable crimes.

Thanks for the feedback on the lady! I wrote all of her lines myself (no LLMs here) - so I could definitely flesh out a more complete ending! Maybe a scene where she appears and interrogates you haha. 

Also - you offered free coffee and donuts?? That's super interesting. Never would've thought to do that... maybe there could be an opt-in database where you could send your transcripts...

Yes! The font is quite poor - I'll definitely think about changing it for a later release - the numbers can get quite mixed up. Weird that the tutorial didn't load for 7 or 8 - by any chance had you already clicked it?

Also, the reason the game may not have worked after ~30 minutes is because I explicitly sever the connection to the client after 30 minutes to prevent overloading connections (in case of a bug)... maybe I'll modify the game to ONLY do that if there's more than one current connection. Sorry about that - I should've put a notice somewhere.


Anyway this review made my day. Thank you so much!

:D. Glad to hear it! The game is quite unstable - all the technology is still very very experimental. Good to hear that it ran w/out too many issues.

Got it -- there's likely network access for some javascript library, not anything else. The LLM is 100% local AFAIK. Or perhaps electron apps just request network accesss... will investigate.

First off, thank you *so much*. Those comments mean a lot to me. Worked very hard and seeing that someone likes it so much made my day! Yes - definitely considering more development. Glad the LLM worked on your 2070-super! That's actually quite a good GPU for this - 9 tflops :D (also good to know it is working w/ CUDA). 

Animating the people is also a good recommendation - maybe adding facial expressions and finetuning on sentiments. The artwork was what I could find on opengameart + some AI generation.

To your concerns about the web:
It required a web hookup! Dang it! All the AI models are 100% local - but the issue is I rely on libraries - sometimes those libraries load things from CDNs - and it's *very very very* difficult to track down all the dependencies (I can't just turn off my internet, as they can be stored in the cache). If you could report what was loaded over the web, I could try and track it down and fix it!

(1 edit)

And are you on ARM or x64? Download the binary corresponding to your system.

Can you do command + shift + I and report the error?

Amazing game. So much packed into it :D

Thank you so much!

Thank you!

Thank you so much for the great video! Watched it all the way through -

 1. Sorry about the long loading times! I am blessed with fast internet so I didn't realize how long the loading could take. I should have added a bar.
2. I should have also made the customer orders bigger. A few people have recommended this.

3. Sorry about the "your score is 0" bug. Caused by a line of code in the wrong place.

4. The dice roll cause it looks cool.

It's always super epic to watch someone play your game - so I just wanted to thank you again for making the vid!

Thank you!

Hello LukasWho!

There isn't much room for optimization - it's merely that the visual effects are quite expensive. I wanted to add performance settings but no time. If I went ahead with this I'd add options to disable MeshPhysicalMaterials, SSAO, and Bloom. I don't think webpack would help with anything but loading times.

Good ideas for UX improvements.  Dragging is defo good and i could have probably made those customer orders a little bigger.

Thank you so much for the detailed feedback!

the sushi is the friends you made along the way

Lol.

Thank you! I appreciate that. I think the randomness could perhaps be resolved by having the dice come in a fixed order - but that takes the fun out of the unpredictability. A smarter engine could tailor the dice and orders to match well - ah the things I could have done with more time. Each stick has a maximum of five dice allowed - so orders go up to 30.

this

was

awesome

10/10 will be playing for the next hour

Love the graphics - super impressive stuff!

fighting giant incomprehensible coin deities is a great way to spend your evening

Liked the idea of manipulating the pathfinding of the knight towards the goal!

Cool to see you and Icoso working together - loved the graphics. Gameplay was a lil' hard to get the hang of tho.

buy bonni.


bonni make bonni.


grim reaper bonni kill bonni.


no more bonni.


ragequit.


return.


buy bonni.

the cycle never ends.

Cute characters and fun graphics!

By far my favorite "lol random" entry that I've played. Fun puzzles - I love it when the dice switched.

This was a very nice take on the "roll the dice on a number" genre of submission. Liked the graphics and gameplay.

Why did I say okie-doki?

This gave me game of life vibes. Very cool.

I haven't seen really any dice incrementals - and I have to say, this one was definitely worth the play. Cool upgrades and polished graphics!

Nice game - liked the integration of the theme.

It lagged out a ton on my browser - but it looks really good. 

A fun game! Was a bit confused on how to upgrade the tower, but the pretty art more than made up for it!

Beautiful art! I could totally see this as a full game. 

Thank you so much!

Was done in threejs! Thanks :)

Thank you!

Thank you so much! Worked very hard on the graphics.

I love sushi. Chrome is best for 3d stuff.

Oh no - that shouldn't be in the game. better keep this one hush hush.

THANKS!

Addressing your feedback:
- How powerful is your hardware - what fps was the game running at? It could have been lagging because of that. I should have added performance settings but no time.
- Forcing dice to stay on sticks is part of the challenge.
- Good feedback.
- Thank you so much!