Oh! That was a very last minute edition - so it was probably quite buggy. I'll fix it after the jam.
N8python
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Thank you so much for this beautiful review. Yes - LLMs have wonderfully weird behavior and will adapt to whatever you ask them - be that miscarriages or victims of unspeakable crimes.
Thanks for the feedback on the lady! I wrote all of her lines myself (no LLMs here) - so I could definitely flesh out a more complete ending! Maybe a scene where she appears and interrogates you haha.
Also - you offered free coffee and donuts?? That's super interesting. Never would've thought to do that... maybe there could be an opt-in database where you could send your transcripts...
Yes! The font is quite poor - I'll definitely think about changing it for a later release - the numbers can get quite mixed up. Weird that the tutorial didn't load for 7 or 8 - by any chance had you already clicked it?
Also, the reason the game may not have worked after ~30 minutes is because I explicitly sever the connection to the client after 30 minutes to prevent overloading connections (in case of a bug)... maybe I'll modify the game to ONLY do that if there's more than one current connection. Sorry about that - I should've put a notice somewhere.
Anyway this review made my day. Thank you so much!
First off, thank you *so much*. Those comments mean a lot to me. Worked very hard and seeing that someone likes it so much made my day! Yes - definitely considering more development. Glad the LLM worked on your 2070-super! That's actually quite a good GPU for this - 9 tflops :D (also good to know it is working w/ CUDA).
Animating the people is also a good recommendation - maybe adding facial expressions and finetuning on sentiments. The artwork was what I could find on opengameart + some AI generation.
To your concerns about the web:
It required a web hookup! Dang it! All the AI models are 100% local - but the issue is I rely on libraries - sometimes those libraries load things from CDNs - and it's *very very very* difficult to track down all the dependencies (I can't just turn off my internet, as they can be stored in the cache). If you could report what was loaded over the web, I could try and track it down and fix it!
Thank you so much for the great video! Watched it all the way through -
1. Sorry about the long loading times! I am blessed with fast internet so I didn't realize how long the loading could take. I should have added a bar.
2. I should have also made the customer orders bigger. A few people have recommended this.
3. Sorry about the "your score is 0" bug. Caused by a line of code in the wrong place.
4. The dice roll cause it looks cool.
It's always super epic to watch someone play your game - so I just wanted to thank you again for making the vid!
Hello LukasWho!
There isn't much room for optimization - it's merely that the visual effects are quite expensive. I wanted to add performance settings but no time. If I went ahead with this I'd add options to disable MeshPhysicalMaterials, SSAO, and Bloom. I don't think webpack would help with anything but loading times.
Good ideas for UX improvements. Dragging is defo good and i could have probably made those customer orders a little bigger.
Thank you so much for the detailed feedback!
Thank you! I appreciate that. I think the randomness could perhaps be resolved by having the dice come in a fixed order - but that takes the fun out of the unpredictability. A smarter engine could tailor the dice and orders to match well - ah the things I could have done with more time. Each stick has a maximum of five dice allowed - so orders go up to 30.