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Hey there! Thank you for your input.

We are going to add an option for the map movement to be inverted, to help with that.

We will try to replicate the attack error.

For the water to go inside instantly, we will try to work on a polish for that. It works better on a Gamepad and it's a tad more smooth.

That bug of the water will be looked more into! Thank you for the information. 

The invincible enemies, were you trying to attack with a specific dragon? There is an elemental combat system and some of the dragons can't damage certain enemies in combat. Could that be related to your question? Some enemies will receive zero damage from a character that has a weaker element to it.

The rock is not the end. You have to burn the string in order to open the next area. We need to teach this a bit better to players in the game.

And for the abacus, it is not listed anywhere yet, but it will be added to the inventory Menu. For now it's only functioning to increase your maximum currency, but we haven't implemented the inventory to show it yet. It will be done soon.

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For Invincible enemies, it was a earth element and I was attacking with fire, but it wasn't even doing the thing were the enemy takes no damage as at least then it registers that it got it. Also the string was not burning for some reason, and I tried every attack with every dragon, it might be related to the enemies not taking damage. 

Opening the game twice erased my save somehow, strange. Something to do with having two game windows open at once? Also I returned to title screen while massing z and now the game is soft locked, it makes menu sounds when pressing up or down, but nothing happens with any other button.

Because my save got erased, I'm going to replay the game and see if i can get past the rock now. 

edit:

Sugar cubes spawned on you make no noise, but are still collected. Made me think I wasn't getting them for a bit though.

Ghosts spawning due it turning night instantly have hitboxes and so if you are where they spawn they instantly hit you upon it hitting night, however they will do the animation if you walk a bit away and then back.

There is no indication of changing time unless you open menu while in nest. Might want to hint at that somewhere.

The enemy strangeness continues, turns out for some reason in the previous save the enemies where not swapping between day and night forms correctly, instead they were all night in night form. Only now noticing, so the ghosts were always spawning, the fish were sleeping, and ice cubes all the time.

Now trumpet fish won't die despite all enemies being dead. I'm trapped in the room. Closing and re-opening the game did not fix this

The pause when attacking might have something to do with how close the enemy is, but that is just a guess.

Thank you for your reply! We are taking a look into the issue where enemies are not registering damage. This is a complicated bug since we can't reproduce it. Definitely hard to do.

We never opened 2 games at once, so that might have created a huge conflict with save files, since (for now) there's only 1 save slot created by the game. I believe that it could have created a conflict between the 2 and the save file was considered inexistent because one of the games did not have one.

For the edit portion:

We will check a way to make the noise appear when spawning on top of the player. Thanks for the input.

The ghost spawning is a problem, so thanks for finding that out. We will check a way to make sure it doesn't happen.

About the indication for changing time, this was an oversight on us. Thank you for noticing. We are actually building a mini-tutorial-ish similar to the other indications we have in-game. It will be an update very very soon!

We believe the enemy issue then is happening with the transition between time, since some situations in-game pause the flow of time for a bit (like cutscenes and boss fights). Maybe if one of these events happen during transition, we think it's breaking the system, so we need to look into it.

The trumpet fish bug seems to be related to the pause, so we are working on a fix for it. Sorry about this situation.

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Some other random thing, Gedda's air attack can sometime hit with the stun and not the damage, but only if you just barely hit them

One backup later in case you want the save data, I will try to beat the game again.

Almost made it past trumpet fish, but then died and now trumpet fish won't continue, so the bug may have something to do with dying?

Made a video of me playing though just to see if that helps you find the issue.

Edit: After getting past that somehow, I have a few notes on the boss. 

The rock on string can be burned again if you die to boss, in which case it falls through the floor. You can also get hit by it.

Pinecone boss hurts you when falling, which is a bit annoying as you would want to stand under the boss to hit them, but it is not that bad. Same with getting hit when the boss gets back up, annoying but easy to deal with after the first time.

The boss's pacing could be better, the first phase goes on for too long compared to the enrage. I personally think having enrage happen somewhat sooner would help with that. Another way would be to split the boss into three phases, without changing anything else.

Secondly is the enrage itself. The boss yells at you and turn red which indicated a phase change, but the yell itself is an attack bringing the rocks down, which as you are paying attention to the boss as it enrages and the screen effects hides the rocks, you don't notice and unless you are already at the edges you can't get away from the laser attack by the time you notice that it is an attack and not just part of the phase transition.

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Thank you for all the information and sorry it took so long to reply! We've been deep into some fixes and improvements for this demo.

Hopefully some of the fixes will give a fail safe for this Trumpet Fish challenge so it will not soft lock again.

I am glad you were able to get past it and try all of the content. Thank you for the videos, they help us a lot with verifying some possible improvements as well as catching some reasons behind bugs.

We appreciate the inputs on the boss fight. The jet attack now takes a little more time to start to give more time to get to the rock. 
About the phases, she actually have 3 phases. On the second phase she goes higher than on the first and you have to jump on more plataforms to get her. She is separated in low height, medium height, enrage and then really high.