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Ahah I've always liked these kind of launching games. Wish it was just a tad slower but bounced a lot more :D 
Congrats, that's very fun to play!

Thanks! I would've kept tweaking the bounce physics, but something in my mind told me that was going to require some real thinking about physics (or at least going back and really cribbing reverse engineering my source material) on top of probably switching to deltaT over per frame physics, but I didn't want to break something that was already working well enough.