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Nice job! That's some really goofy fun

Are there nodes under the faces that are what you're grabbing? It seems like you and the computer have different levels of fidelity for grabbing parts of the face, which makes it really hard to match the example. But, if there's no such thing as a perfect play that's more interesting for a competitive game~

Thanks! It's just a mesh of grid textured, more or less. The computer uses the same mesh (and uses the same brush as the player) so it's "technically" possible to match, but because the brush/cursor allows you to manipulate any point on the grid freely in any order, it can be extremely difficult. Had I more time I would've put in limited interaction points and movement constraints (like in mario party) which would've made for better playing game.

Cool to know it uses the same brush method, I bet it really is just a question of figuring out it's order of operations then. That's really cool! It plays just find now I'd say, might just have to set limits to how close together it'll pick points to move, or something to that effect.