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Thanks! It's just a mesh of grid textured, more or less. The computer uses the same mesh (and uses the same brush as the player) so it's "technically" possible to match, but because the brush/cursor allows you to manipulate any point on the grid freely in any order, it can be extremely difficult. Had I more time I would've put in limited interaction points and movement constraints (like in mario party) which would've made for better playing game.

Cool to know it uses the same brush method, I bet it really is just a question of figuring out it's order of operations then. That's really cool! It plays just find now I'd say, might just have to set limits to how close together it'll pick points to move, or something to that effect.