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I can get it to install on my Oculus from both Oculus Developer Hub and Sidequest.  The app itself fails to load.  When I try load it, I get three dots endlessly until it crashes.

When we uninstall the SideQuest install of BugBillVR and reinstall it with ODH it works. The endless loading only happens for us when we use SideQuest or don't uninstall it. It could be that somehow it only works for our Oculus Quest 2s but that doesn't make sense.

I've uninstalled and reinstalled many times.

With our systems the ODH installs the game and it runs successfully. I am at a loss for why this would be happening on some systems. When I get back home from work I'll try to find a fix. I'm really sorry this is causing so much trouble

If you want, I can take a look at the source code.

It's made in Unreal 5.0EA2 with blueprints. I'm betting the problem is because of one of the many early access bugs but I can't find anything about it.

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I've gotten stuff from UE 5 to run on my Oculus.

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My meaning was that they (the devs who have released VR with Unreal5) must have some fix that I don't know about yet since I've already had to use several rinky-dink workarounds to get almost anything related to Oculus VR in Unreal 5 to work properly. I would try deleting the old .apk and redownloading it from our game's main page. Uninstall old BugBillVR from your Oculus and install the new one with ODH. It's worked on multiple devices now so I'm wondering what strange problem is resulting for it to still endlessly load on your device. So far, we can only recreate it using an old build (a build that at latest came out ~10 hours before the final) or by installing with SideQuest instead of ODH or the Unreal 5's built in sideloader. I'm guessing that if it still doesn't work after redownloading and reinstalling then it must be some bug that has to do with Unreal 5.0EA2 that I haven't learned the workaround for yet. We really want to figure out why it won't launch on your system but so far it looks like the only fixes would have to do with making a new patch to the file which would not be the same file we submitted for the jam.