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(+1)

Even without countiung what happens at the end, really solid danmaku idea - create your own combinations of attack to dodge. But would recommend to work better on interface, was hard to understand how buttons work - need to put highlight on activated button and tell player to select attack and modifier. I adore how bottom of screen has piano reacting to music.

P.S. Maybe I would recommend not to put spoilers in screenshots, but I not noticed them, so guess it's ok, was really intrigued by ending sequence