好评,就是到最后将桌面图标破坏以后就没动静了,重开也只是restart,或许有深意?(还是因为 玩的不对吗)
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永远的弹幕少女芙兰 ~ The endless Danmaku by U.N Owen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.259 | 4.259 |
Story/Writing | #8 | 3.407 | 3.407 |
Music | #8 | 3.519 | 3.519 |
Visuals | #14 | 3.593 | 3.593 |
Overall | #15 | 3.481 | 3.481 |
Challenge | #15 | 3.296 | 3.296 |
Use of Theme | #20 | 3.407 | 3.407 |
Gameplay | #20 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
诺亚·榕,碳十四,wavetuber
Streamable
Comments
Wow, this was really creative. I love the idea of Flandre's wings being a piano memory game, and being able to select bullet modifiers for difficulty. What happened towards the end was also very cool and unexpected.
Very charming game with lots of variation for a jam. The UI can be hard to understand sometimes. The ending was unexpected, worthy of ****.
If you don't know what to do after the music part, try to Press Flandre to start the danmaku part and it's the core gameplay of this game. There are also something interesting after the music part. Thank you for playing!!
如果你在完成了音乐部分不知道要怎么办,感觉卡关了,点击芙兰朵露,弹幕捉迷藏部分将会开始,这时候是本作的核心玩法。后面还有很多有趣内容,可以试试看,谢谢游玩!!
PS:明天更新(We'll update the game tomorrow)
i do not really understand how to play but the sprites are cute and the story is cool well done
I liked the way the colorful crystals (like Flandre's wings) were used throughout and were part of the music.
Wow, that ending xD.
This was an interesting experience, create your own danmaku patters seems quite nice, but once you got the hang of it, you can actually cheat a little, other times you create impossible to dodge danmaku, Sakuya has a ton of life, so nothing to worry. Some obstacles on the floor could be added to increase the difficulty, but it's nice how it is.
Actually sakuya's sprite is sorta misplaced, when you approach the couch, she looks like she's under it xD.
Flan wings music game was the best, it remided me of the gud ol times I played Donkey Kong Country 3.
Even without countiung what happens at the end, really solid danmaku idea - create your own combinations of attack to dodge. But would recommend to work better on interface, was hard to understand how buttons work - need to put highlight on activated button and tell player to select attack and modifier. I adore how bottom of screen has piano reacting to music.
P.S. Maybe I would recommend not to put spoilers in screenshots, but I not noticed them, so guess it's ok, was really intrigued by ending sequence
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