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(+2)

Nice job! Really good graphics and sound.

To 7axel7’s suggestions I’d add two things:

  1. Make the sounds for the players shots different than the baddie’s shots.

  2. Player movement should follow an acceleration curve. Meaning it starts at 0 velocity and ramps up to max while the player holds the arrow key. This can and should happen pretty fast so it’s a subtle effect but it makes a big difference in how the game feels.

Thanks you !

The second suggestion is a very great idea ! We hadn't thought of it, we have take it and will test it.

For the sound of the baddie's shots, you're absolutely right, it was on our backlog, but not prioritezed until the deadline.