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(+1)

Sorry to hear about that, let me see if I can help you.

When you're on the infinite loading screen, please press the tilde key (just below escape) to open the debug console. Search for any errors (red messages). If you see one, click on it to copy some information about the error, and then paste that information for me.

FileNotFoundException: Could not load file or assembly 'ΩLogicWorld.Subassemblies, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

LogicWorld.SceneAndNetworkManager.DoTransitionThings (System.Boolean showLoadingScreen) (at <72bcb3b5813c4948b8fbde7f78138b1d>:0)

LogicWorld.SceneAndNetworkManager.GoToMainMenu () (at <72bcb3b5813c4948b8fbde7f78138b1d>:0)

LogicWorld.GameStarter.StartGame () (at <72bcb3b5813c4948b8fbde7f78138b1d>:0)

LogicWorld.GameStarter+<Start>d__11.MoveNext () (at <72bcb3b5813c4948b8fbde7f78138b1d>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9aba652a30444d38a34830193117118e>:0)


Thanks for the reply. Not mad because this game is still early access 😅

(+1)

Nice try. This is the error you get if you download Logic World for free from a sketchy website, because the sketchy website is incompetent and didn't steal the game properly. And I just double checked, your itch account did not buy Logic World here.

I won't be providing support for pirated copies of the game. If you want to play Logic World, buy it.

(3 edits)

I just didn't verify my email address. I did in fact purchase the game. Double check my account, as I just went and verified my email.



Or do you think this is coming from my school's firewall? (I'm a teacher looking to buy multiple copies for my classroom.) Does it try to authenticate with a server somewhere?? We have Steam blocked here.

(+2)

Ah, my mistake and my apologies. I've had a few people ask for help with that stolen version so I'm a little on edge about that particular error message. Now that you've verified your email I can see that you did in fact purchase the game 8 days ago. Thanks for your support :)

Or do you think this is coming from my school's firewall? Does it try to authenticate with a server somewhere??

Logic World is totally DRM-free so this is not the issue. No online connection or authentication is required.

I'm a teacher looking to buy multiple copies for my classroom.

That's awesome! I'm really excited about Logic World in education. I think it can do a lot of good in classrooms. Next year we'll be getting a proper educational licensing system set up. I'd really appreciate hearing your perspective on what that should look like; if you'd like to discuss the future of LW in education, please send me an email (jimmy@mousehatgames.com).

So, the error: this particular error is caused because a file is missing or corrupted. Please check in the directoryLogic World v0.90.3 - Windows\Logic_World_Data\Managed. There should be a file called ΩLogicWorld.Subassemblies.dll. I expect that somewhere, this file failed to be copied due to the omega in the name. (The omega shouldn't be there, it's an oversight on my part; the filename will be corrected in the future. But for now we have to deal with it.)

If you extracted the game files with the Windows file manager, try instead extracting them with 7-zip, which is a much more comprehensive archive manager. You can also try downloading and installing the game using the itch.io app, which should automatically do everything correctly.

Please let me know if one of those solutions works for you.

Thanks for your help.

I tried the itch app. I am getting further, but now I'm trying to start a 1-player game and I'm getting "Oh No! Integrated server exited unexpectedly. Code -532462766". You sure this isn't an issue with connecting to a server?

I checked the zip file and I'm not seeing "LogicWorld.Subassemblies.dll". So either I'm dumb or it's not in the zip file.

(+1)

It definitely is in the zip file, here's a fresh download from itch.io on Windows:


Logic World uses the same architecture for singleplayer as it does for multiplayer: when you play in "singleplayer", it's actually spinning up a local "integrated server" and then connecting to that. This issue doesn't look like a problem with connecting to the integrated server - rather, the integrated server process is ending for some reason. Just spitballing here, but some antivirus software might be killing the process.

Can you check the  logs folder for a file called log-[timestamp]_server.txt? That file should contain more information about why the server closed unexpectedly.

Apologies for the delay getting back to you, I started typing this comment two days ago but forgot to finish and submit it.