That's fair enough. I had this same thought close to the end date but didn't have enough time to implement a tutorial system.
There are certainly a bunch of additions Matt and I are open to adding in future updates. One of my ideas is a story mode that would play out similarly to Warcraft 3's story mode (this game, in my head at least, forms interconnecting lore in a shared universe with most of my other games I'm working on - including a zelda-style RPG set in the same insect world as this one).