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Thanks true!

That was something I was debating to be honest, but found the grid system much simpler to communicate through gameplay and keeping true to the original sokoban puzzles. I also find after a few tries you get the sense of the mechanic, tapping the arrow key when pushing, that also gives the player the sense of action and effort of pushing.

(+1)

well, that's true, i guess i wasn't looking at it that way