Glad you liked it! Despite appearances, I actually worked really hard on this game. Project scope kept creeping before being slashed then creeping again, and I ended up spending way longer on this than I wanted to.
I'm pretty happy with the (MSPaint-esque) aesthetics, (badly made) sounds, and (mostly solid) level design, but I do feel the gameplay was too straightforward for this jam. I wanted something solid and fun to play but I wish I'd strayed off the beaten path a bit. I also wish I had time to build more levels (five were planned) and refine the ones that were there (Abandoned Factory has a weird side passage not because I thought it would be cool, but because I screwed up). I also wanted to do more with the characters and their abilities but I just didn't have the time and I feel they're very same-ish.
But, you know, it's a game jam.
I'm happy knowing that someone noticed all the little things I threw in- I do it in every game I make but I often feel they don't get seen. I prefer more subtlety than some other humour games and I wonder if a lot of it gets missed.
I take it you played as Spark? Also, how did you find the boss fight? A lot of people who tried the game had trouble with it, and I occasionally tripped up and died horribly during testing.
Anyway, I really like seeing what other people come up with, even if some of them aren't my cup of tea. There were some very interesting entries this year, some that I thought were good, some I thought were bad, and some that managed to do both. Thanks for getting this together again this year, it was a great jam and one of my personal favourites.