this had a fun mysterious vibe. great job on the player sprite, as well as meshing it with a wide range of disparate open art assets. that can be very tough. the music sold the atmosphere as well. there was a point where i kind of just got stuck and couldn't get out of an area, but i'm not sure if there was more gameplay designed at this point beyond just getting as many crystals as i could. i could see this evolving into some sort of bleak underwater metroidvania sort of experience. very cool!