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(+1)

Really good! Simple core mechanic you added something on top of to make it 'glitch-like' and built around, worked very well. Very nice visuals and music fits..

But I do have some feedback.

Cards like weird gravity, camera and circular were really the game's most fun stuff to deal with, despite the fact circular is very hard, even frustrating, the challenge made sense. Maybe cards like harder blocks shouldn't even exist in my opinion, only if this was a much bigger game; and you could try to design only cards that change the game mechanically and that you actually have to play differently in order to succeed against unlike harder blocks, which almost always simply make the game harder. You probably wouldn't have had time for much else but if instead of having stuff like harder blocks seperate from the cards, like for example an upgrade screen that was instead a DOWNgrade screen, you get skill points every so often and you're forced to chose to put in: 'faster, take more damage or less max hearts, etc...' but that might mess up the flow since it'd take even longer in between rounds but just a suggestion.

Which brings me to the second point, game progresses a little too quickly in general. Might've been better if you tried to put in mind that it could be more dragged out instead of packing up all the fun so tight together most players won't even experience everything.

Again, VERY good game! Polished to damn near perfection despite simplicity, everything works, even from a design standpoint. One of the most impressive in this jam for me, possibly number one depending on how long you spent on it. 

(PS: Thanks for rating my game as well :D)

Thank you very much, I really appreciate ! :)

I completely agree with your feedback, I share the same feeling about my own game since mid-development.
I originally had way more "filler" cards, that I decided to omit from the final build (like less speed / move faster), I initially wanted to only keep cards changing mechanics/gameplay, but like you pointed I realized I was left with 3 cards basically haha
So I decided to keep a few "filler" cards here, because of my lack of new ideas near the end (scope changed a lot during development).

Yes, your second point makes a lot of sense too, I was kind of struggling between balance and design..

Thanks again ! :D

(P.S: your game is the one I spent the most time on so far, and still need to beat that last level)

(+1)

Heh, yeah. I made that last level very difficult just to compensate that we only had 6.  I'm satisfied with how it turned out :)

This makes me think, I have a proposition. I intend to do another game jam in a while, is there any chance you would be interested in working together?

Sure, why not ! Thank you for considering me haha
Though, I'm a bit shy about teaming up, as I'm still a newbie lacking standard skills I believe
This was my very first game developed in language Go with shaders only to generate the whole scene procedurally.
What I mean is that it was something very experimental (which is what I liked about it), and I'm not sure if I can transfer a lot of these skills to another game haha

Awesome! And well, I don't really know what you can do, I'm not expecting specific things from you, simply liked your work :) Let's figure out what we can do together! 

DM my Discord: CH51#0897