Thank you very much, I really appreciate ! :)
I completely agree with your feedback, I share the same feeling about my own game since mid-development.
I originally had way more "filler" cards, that I decided to omit from the final build (like less speed / move faster), I initially wanted to only keep cards changing mechanics/gameplay, but like you pointed I realized I was left with 3 cards basically haha
So I decided to keep a few "filler" cards here, because of my lack of new ideas near the end (scope changed a lot during development).
Yes, your second point makes a lot of sense too, I was kind of struggling between balance and design..
Thanks again ! :D
(P.S: your game is the one I spent the most time on so far, and still need to beat that last level)
Sure, why not ! Thank you for considering me haha
Though, I'm a bit shy about teaming up, as I'm still a newbie lacking standard skills I believe
This was my very first game developed in language Go with shaders only to generate the whole scene procedurally.
What I mean is that it was something very experimental (which is what I liked about it), and I'm not sure if I can transfer a lot of these skills to another game haha