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Thank you so much! I'm glad you liked it! 

You're so right, the AI took a big hit due to the time crunching! Yesterday I got them properly looking at the noises the player makes and it really fixed a lot of issues with them, there's still a few things I need to fix with them, but they are on their way to feeling a lot more like enemies and less like shootable props!

I had planned for a kind of Auspex power, but I ended up not being able to figure out the shader that would have outlined enemies so I had to cut it, but for accessibility I don't think doing some lighting balances in those levels would be too hard!

I am definitely going to put in that reload when clicking while empty, that's a really good quality of life feature!

Thanks again for playing and thanks for your feedback!