Hey! This avatar is a public one that is in the last Spookality competition world in the avatar section.
I don't currently have an avatar world myself, but you should still be able to snag it there.
Safemilk
Creator of
Recent community posts
Hey, voidespy! Thanks so much for your kind words! I was having fun making the rain and atmosphere, also F.E.A.R. vibes is a huge compliment, thank you!
As it stands, I'm starting to do some production planning around what to improve vs, what to rebuild etc. and I'm guessing I'll probably stick to just solo dev on this since I'm also balancing it with my actual dev job, and wouldn't have the bandwidth to do all the collab and communication with others (free time being virtually non existent right now)!
I really appreciate the interest and offer though, hopefully I can keep making updates that make you keep enjoying the game even more!
Thank you so much! I'm really glad you liked it! I actually have a patch coming out tomorrow that addresses the weapon/ammo pickup issues and I think it works a lot better! I also have been able to figure out why the AI wasn't turning properly, and the gunfights are a lot more dangerous/interactive! So hopefully I can release that tomorrow and make it even better. Thanks again so much for playing and your feedback!
Thank you so much! I'm glad you liked it!
You're so right, the AI took a big hit due to the time crunching! Yesterday I got them properly looking at the noises the player makes and it really fixed a lot of issues with them, there's still a few things I need to fix with them, but they are on their way to feeling a lot more like enemies and less like shootable props!
I had planned for a kind of Auspex power, but I ended up not being able to figure out the shader that would have outlined enemies so I had to cut it, but for accessibility I don't think doing some lighting balances in those levels would be too hard!
I am definitely going to put in that reload when clicking while empty, that's a really good quality of life feature!
Thanks again for playing and thanks for your feedback!
Thank you so much! I watched the stream, so much valuable insight from watching you play! I think I have a good fix incoming for the magazine pickup issue too! + lot's of other issues as well (hopefully the AI not turning to the player lol) Thanks again, I'm booting up your game right now actually! Excited, the trailer got me PUMPED!
Very cool premise! I like the interplay between the building pieces and I like how the narrative is sort of distributed through them and you get little snippets as you go through and build more. I will say the pace definitely was slower than I was expecting.
The one 'clarity' note I have is that when you have a choice between say 'Bribe the politician' and not, it says lose suspicion but the number actually goes up, so it would make more sense for it to say something like, Bribe Politican (Lose Money), Ignore Him(Gain Supsicion) just so it's more clear what might happen.
Overall such a unique take on a vampire game! Well done!
Hey! Thanks for playing and thanks for the feedback! I'll definitely address that reload issue! I want to make it so it won't reload if you're full as well, just a waste of ammo!
It's wayyyy too hard to pick up ammo, you're so right, I think I have a fix for that though! So hopefully I can patch that sometime soon.
The text prompt idea is a good one, I'll look into that!
As far as the AI/no invincibility, that's definitely intentional, but right now their aiming system I built has some bugs, essentially they are supposed to reserve time and take turns shooting at you, as well as have a sort of period where they are missing to accurate but some of my calculations got messed up! Hopefully when I fix those it will make the combat still difficult but also feel a bit more paced/fair.
Thanks again so much for playing and the feedback! I'll add it to my list of fixes!
I love this, it's so well written, it kind of oscillates between levity and terror in a really natural way, and some of the extra details about what a character is thinking/feeling are quirky but not distracting and really slide right in easily to the experience. I also love the pixel portraits a ton, they are really well done/endearing!