the balancing is way off because
i’m supposed to protect the blue energy source in the middle and as a reward for shooting the red enemies i can collect more energy but i already waste more energy with a single shot than i can ever get back from collecting the energy.
this means that, because the enemies take 3 hits, i have to spend ~6 energy units to defeat the enemy, but i only get back ~1. according to these numbers, i am guaranteed to lose 5 energy units per enemy, which makes the inevitable demise happn before the game could really start.
¿what about making the shots subtract 1 unit and the collectable energy add 4—6 units? the game would be much better because I’d feel like i could delay the Game Over much longer when i practice. and then you only need to add a Score system, and then your basic Arcade Game would be complete.