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It has been yet another week and yet more progress has been made on the game! First, I worked some more on the inventory as it was missing quite a lot. I began by adding a box around each item and removing shadows from them. This made it easier to tell each item apart and it looked better in general. I then started work on an information box that will pop up each time you click on an item. It will show various stats about the item you clicked on including its name, description and even damage stats. If you have 1 or more you will also see an equip button to change what item you are currently using. The information box also changes depending on if you clicked on a weapon or not.


I also made item stacking now work so if you have several of an item you will gain bonus stats! To not make it too overpowered if you decided to obtain many of a single weapon, the attack speed reduction is capped at - 2/3 of the items attack speed however there is no cap for the damage bonus. I also redesigned the wooden bow and I personally think it looks a lot better than most of the other art so I am considering redoing some of the art such as the player and a few tile sets. If you have any thoughts on this feel free to tell me.


The final thing I did this week was add a new weapon, it was mainly for testing purposes with the inventory but I quite like it so I will probably keep it. This new bow is called the polloninator and it has a damage stat of 1.25 and and attack speed of 1.5. It shoots slow moving projectiles which send off smaller pieces of pollen which will make it a good weapon for crowd control. It will be a craft-able weapon from the carpenter and it will require a rare drop from the angry flowers or a more common drop from furious flowers (a stronger angry flower I plan on making).