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(+3)

I loved all the art, music, sounds, and character designs! The dialogue snippets were fun too!

The way the mouse interacts with the player is a little odd... Like, when you're in scythe mode, the player always faces in the direction they walk, but faces in the direction of the mouse when standing still. But with the gun, you always face in the direction of the mouse no matter what iirc?

The scythe also needed WAY bigger hit detection, I'm not sure level 1 is possible at all.

The controls in general could have been improved... click is fire gun, R is reload gun, WASD to move, space to use scythe, tab and then click weapon to switch weapons... I think it would have been more smooth if those controls were condensed, like click to use scythe, and tab just cycles through your weapons without needing to click them, and reloading can honestly just be cut (it's not like it takes any time for the character to do, it's just a distraction for the player).

I really like the ideas in this game, I think it has a lot of potential!

(2 edits) (+1)

Thanks for playing our Game. I’m glad that you enjoyed the art, sounds and the dialogs!

For switching the weapons you can also use number keys.(the 1, 2 and 3 number keys to switch weapons, 1 will always be the scythe).

We seperated the scythe controls, because you can use space for normal scythe attack and Left or right shift for a special attack that damages more but takes a bit more time to play. But we’ll try to condense the controls a bit and hopefully add a tutorial soon after the voting period ends.

Yeah, the extra reload time for weapons seems a bit unnatural as there are no animations for it indicating the player that he’s reloading his weapon. Level 1 is in fact a little hard for new players, who don’t know a lot of the controls yet, we’ll try to balance it.

Also we’ll increase the hit detection for the scythe, as I too saw that the the hit box for the scythe was a bit small for the normal attack

And at last thanks for your very informative review!!