Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

How so? I thought A D for moving and shift for sprint were pretty standard. There is a bit of clunkiness when trying to move and flashing the camera at the same time, but that was intended; an animation of the player taking out the camera and taking a picture is supposed to play but I didn't make it because the player sprite was made by me, a beginner artist, so making the animation would have taken me time I could have used to make code. Any feedback is appreciated!

Maybe it's just me, but having some of the control buttons on the mouse and some on the keyboard was awkward. Also having the E for action right above the D I thought was odd.  I would have preferred movement to be one hand and everything else to be another.  You also didn't get much time to read the directions in the opening and I had to restart several times to memorize all the keys.  But then, maybe I'm just used to different key layouts.

Ah yes, that is true.  I just went with  what many other games did, I'm talking about E over D. I myself change use bindings over to my mouse wheel but not everyone does that, so I went with the most common option.  For the controls screen at the start, it's supposed to wait for a mouse click before disappearing, but It was added literally minutes before submitting so it could probably be an oversight. Now that the Jam is over I can start fixing the game.