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Not your fault (I'm just one of those who has an ultrawide monitor) and Unity needs to be told how to handle that or else I get UI like this: 

I do the same thing in my game. Need to look into "Layout Element" UI component to fix this issue. The  hand-drawn  looking main character is cute and the story at first really reminded me of the intro to Final Fantasy 3 which is fun. Not sure if I could attack since I don't know if I am seeing all the buttons but I did my best to stay away from the what I think were the baddies to avoid losing health although they move fast. :D 

Hey! Thanks for the screen-cap, i'll be looking into that as a fix once the jam is open for sure! I'm glad you like the character sprite, did take me a while even with Aesprite (I've never done pixel art before XD) there was no attack key however once the Jam is over and we continue working and developing I was looking at adding sprint/jump/crouch/dodge animations to add an extra level of diversity to movement and allows us to open up the world/level options some more! FF3 was  actually not on our inspo document but by far one of my favourite instalments so I'm really happy to hear that comparison!