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Love the concept, 100%. The core game loop is hinted at but isn't quite there yet. The game play and the consequences of actions is currently light but headed in a great direction. A slight thing I can say is make the enemy (victim) AI a bit more conducive to game play. I had a counselor walk toward and from a trap for close to a dozen turns. As a designer I'd work in some hidden logic where victims are more likely to walk toward and into traps when they're a set amount of spaces away.

Given the intent of the game I'd also like to see game play actions make changes on the game. This is just my thought in example: like maybe if I keep hiding bodies in trash cans there's some sort of notice that it has become part of my legend and victims start destroying or trapping trash cans.

I am very excited to see more development. Best of luck on your project!

Hey thanks for trying out the prototype. I'm glad you saw what I am trying to do with the game. I'm currently actually working on a lot of the stuff that you have brought up here.