Wow, really liked this one, kept me on my toes trying to keep up with making the track. Could definitely see it expanded upon. Great job on getting it done!
SkeletonTruck
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I really like the idea of playing a mimic, I think the theme could have been leaned into a lot more. The enemy detection radius is enormous and I would often get killed with out even seeing where the enemy came from because they move so fast. I did find that if you just spam click to can chomp through everything. Presentation is great. Well done on getting it done.
Hey thanks for playing the game. Yeah there was an issue with the AI map not updating its size for every level that I just didn't realize till too late. I tried to make it so you can do more ricochets with the corners and round pillars, but yeah angled walls would have probably been a good addition.
Glad you managed to get the correct build up. Cool idea, but that door noise is super loud and scared to heck outta me. I like the monster designs, but I had a couple of issues like getting knocked out of the stage and my saw blade popping into the air and not being able to grab it. Great work on getting this put together though.
Really liked this game, the mechanic is really fun, can really see some cool level design happening with more work on this. I think you have something cool on your hands. I kind of wish there was a bit of air control when not in the forcefields, could add some more interesting just sections.
Great job on getting something submitted. Best of luck.