Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:528)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:195)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:61)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:82)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:107)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 8 more
probably not that important since i was just using the skip button and it sometimes glitches past checks in the past but has never been a real consistent problem.